How We Actually Teach This
Most courses throw theory at you and hope it sticks. We don't do that. You'll build actual game mechanics from week one. Not tutorials you follow blindly – real problem-solving where you figure things out with guidance.
I started teaching in 2019 after watching too many talented people give up because courses made everything seem either impossibly complex or unrealistically simple. Neither approach works.
My background includes work on casual puzzle games, action titles, and educational apps. Some reached millions of players. Others taught me what not to do.
What matters more than my CV is how I approach teaching – breaking down complex systems into manageable pieces, then showing you how they connect.
Our autumn programme runs over 24 weeks. You'll work on three progressively complex projects, get individual code reviews, and join weekly problem-solving sessions where we tackle real development challenges together.