Build Mobile Games People Actually Want to Play

Learn practical game development through real projects, expert mentorship, and hands-on experience. Our September 2025 programme starts with the fundamentals and takes you through publishing your first title.

View Programme Details
Mobile game development workspace showing coding and design tools
Callum Westbury, Lead Game Development Instructor

Callum Westbury

Lead Instructor

Fifteen years building mobile titles, from indie launches to studio work. I've shipped games that flopped and games that found their audience.

How We Actually Teach This

Most courses throw theory at you and hope it sticks. We don't do that. You'll build actual game mechanics from week one. Not tutorials you follow blindly – real problem-solving where you figure things out with guidance.

I started teaching in 2019 after watching too many talented people give up because courses made everything seem either impossibly complex or unrealistically simple. Neither approach works.

My background includes work on casual puzzle games, action titles, and educational apps. Some reached millions of players. Others taught me what not to do.

What matters more than my CV is how I approach teaching – breaking down complex systems into manageable pieces, then showing you how they connect.

Our autumn programme runs over 24 weeks. You'll work on three progressively complex projects, get individual code reviews, and join weekly problem-solving sessions where we tackle real development challenges together.

Essential Insights for Aspiring Developers

Things I wish someone had told me when I started. These aren't comprehensive guides – just practical starting points that actually matter.

1

Start With Mechanics, Not Story

Your first game doesn't need a compelling narrative. Focus on making one core interaction feel good. Polish that until it's genuinely fun to repeat. Everything else builds from there.

Game mechanics development workflow
2

Version Control From Day One

Learn Git basics before you write serious code. It feels like extra work initially but saves you from disaster later. Every professional developer uses it – there's no shortcut around this one.

3

Test on Real Devices Early

Emulators lie. What runs smoothly on your desktop might chug on actual phones. Get a mid-range Android device and test constantly. Performance problems caught early are easier to fix.

Mobile device testing setup for game development
Teaching Approach

Learning Through Real Development Scenarios

Our programme mirrors actual studio workflows. You'll face the same decisions professional developers encounter – performance trade-offs, design compromises, scope management.

Each module includes project work that builds on previous skills. By week twelve, you'll have a functional prototype. By week twenty-four, a polished game ready for submission.

See the full curriculum
Students working on game development projects in classroom environment

Programme Investment

Our next cohort begins 8th September 2025. Limited to sixteen participants to maintain quality mentorship and individual attention.

Foundation Track

Complete Beginner Path

£2,850/programme

24 weeks, September – February

  • Weekly 3-hour sessions
  • Individual project mentorship
  • Code review and feedback
  • Development tools access
  • Community workspace access
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Advanced Track

Intermediate Developer Path

£3,200/programme

24 weeks, September – February

  • Everything in Foundation Track
  • Advanced optimization techniques
  • Monetization strategies
  • Publishing guidance
  • Portfolio development support
Learn More

Payment plans available. Contact us to discuss options. We're realistic about investment – this isn't a quick path to employment, but a structured way to build genuine capability over six months.