Mobile Game Development Programme

Our structured learning pathway takes you from foundational concepts through to portfolio-ready projects. Whether you're transitioning careers or building on existing skills, this programme focuses on practical application and real-world mobile game development.

Hands-On Projects

Build five complete mobile games throughout the course, each focusing on different mechanics and monetisation approaches used in commercial titles.

Platform Focus

Learn deployment processes for both iOS and Android, including app store submission requirements and platform-specific optimisation techniques.

Industry Tools

Work with Unity and related technologies that studios actually use. Plus analytics integration and performance profiling for mobile devices.

CURRICULUM

What You'll Actually Learn

The programme runs for nine months, starting October 2025. We've structured it around building progressively complex projects rather than isolated lessons. Each module builds on previous work.

Mobile Fundamentals & Setup

Touch controls, screen resolution handling, and mobile-specific constraints. Your first project is a simple arcade-style game that runs smoothly on older devices.

Game Mechanics & Physics

2D physics systems, collision detection, and creating responsive gameplay. You'll build a puzzle game with tight mechanics and intuitive controls.

UI Systems & Progression

Menus, level selection, save systems, and player progression. This module includes designing reward loops that keep players engaged without manipulative patterns.

Monetisation & Analytics

Ad integration, in-app purchases, and ethical monetisation design. Plus setting up analytics to understand player behaviour and retention metrics.

Polish & Publishing

Optimising performance, reducing build sizes, and preparing store listings. The final project involves publishing a game you've built from scratch.

Student working on mobile game development project

Weekly sessions combine teaching with supervised project work. You'll receive feedback on your code and design decisions as you build.

Programme Instructors

Our teaching team brings experience from mobile game studios and ongoing development work. They've shipped titles and understand what skills translate to professional environments.

Callum Hislop portrait

Callum Hislop

Lead Instructor

Worked on casual mobile titles for six years. Specialises in UI systems and player retention mechanics. Previously at a Birmingham-based studio.

Emrys Glyndwr portrait

Emrys Glyndwr

Technical Instructor

Focuses on optimisation and performance profiling. Has shipped games on both iOS and Android, with particular experience in puzzle and strategy genres.

Torin Blackwell portrait

Torin Blackwell

Monetisation Specialist

Handles the business side of mobile games. Teaches ethical monetisation design and analytics implementation. Runs an independent mobile studio.

Mobile game development workspace with device testing

Programme Details & Enrolment

Classes run Tuesday and Thursday evenings, with optional Saturday workshops for extra project time. We keep cohorts small so everyone gets proper attention during development sessions.

Start Date: 7th October 2025
Duration: 9 months (October 2025 - June 2026)
Schedule: Tuesday & Thursday, 18:30-21:00, plus optional Saturday workshops
Class Size: Maximum 14 students per cohort
Prerequisites: Basic programming knowledge helpful but not required
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